Weapon Systems and Mechanics
Players will have to pick up weapons that are scattered across the map. The players will be able to pick up weapons by standing over them. Players can freely switch between weapons simply by clicking on the respective weapon slots.
The pistol cannot be swapped out for another weapon, this is done because we do not have a melee option in the game yet and we want the pistol to be an option for players to fight back in case they run out of ammo or can't find a gun.

Gun system

Players can find 9 other different guns in the world (excluding the pistol), they are
  • Assault rifle - Suited for medium and long-range battles.
  • Submission gun - rapid-firing gun suited for short and medium ranged battles
  • Shotgun - deadliest weapon only suited for close combat battles.
  • Rocket launcher - The highest damaging weapon that shoots single projects
  • Grenade launcher - Grants players the tactical advantage of tossing grenades over walls and other obstacles, damaging a small area upon impact.
  • Bow and Arrow - Go old school and rock the bow and arrow, hard to use but lethal.
  • Sniper - Bolt action sniper offers devastating damage from range, this gun does the most damage and has the highest range among all other weapons.
  • Mini/ Gatling gun - Suited for close and medium-range combat, unleash a barrage of bullets in the blink of an eye. But be wary, you burn through ammo at a rapid pace and lose accuracy during sustained fire.
  • Flamethrower - a deadly short weapon that burns targets to a crisp. High damage per second and a small AOE make it a very unique weapon to wield on the battlefield.
  • Pistol - Trusty old pistol, decent range, and decent damage make it the perfect weapon to start off with.
Players will be able to replenish their ammo count by standing over and activating an ammo pack or picking up a new gun.

Gun mechanics

Grenade launcher

  • Magazine size - 10
  • Ammo per Fire - 1
  • Deviation of Fire - 0
  • Rate of Fire - 750
  • Range - 400
  • Damage - 80
  • Speed of projectile - 350
  • Splash Damage (area of effect damage) - yes
  • Damage radius -200

Rocket Launcher

  • Magazine size - 10
  • Ammo per Fire - 1
  • Deviation of Fire - 0
  • Rate of Fire - 1500
  • Range - 800
  • Damage - 100
  • Speed of projectile - 700
  • Splash Damage (area of effect damage) - yes
  • Damage radius -250

Assault Rifle

  • Magazine size - 100
  • Ammo per Fire - 1
  • Deviation of Fire - 0
  • Rate of Fire - 250
  • Range - 800
  • Damage - 10
  • Speed of projectile - 1400
  • Splash Damage (area of effect damage) - no
  • Damage radius - 0

SMG

  • Magazine size - 80
  • Ammo per Fire - 1
  • Deviation of Fire - 0
  • Rate of Fire - 150
  • Range - 500
  • Damage - 10
  • Speed of projectile - 1500
  • Splash Damage (area of effect damage) - no
  • Damage radius - 0

Shotgun

  • Magazine size - 10
  • Ammo per Fire - 3
  • Deviations of Fire - -0.25, 0, 0.25
  • Rate of Fire - 900
  • Range - 400
  • Damage - 25
  • Speed of projectile - 1000
  • Splash Damage (area of effect damage) - no
  • Damage radius - 0

Bow and Arrow

  • Magazine size - 12
  • Ammo per Fire - 1
  • Deviations of Fire - 0
  • Rate of Fire - 1500
  • Range - 700
  • Damage - 90
  • Speed of projectile - 800
  • Splash Damage (area of effect damage) - no
  • Damage radius - 0

Sniper

  • Magazine size - 8
  • Ammo per Fire - 1
  • Deviations of Fire - 0
  • Rate of Fire - 2000
  • Range - 1500
  • Damage - 150
  • Speed of projectile - 1500
  • Splash Damage (area of effect damage) - no
  • Damage radius - 0

Gatling Gun

  • Magazine size - 100
  • Ammo per Fire - 3
  • Deviations of Fire - -0.20, 0, 0.20
  • Rate of Fire - 150
  • Range - 400
  • Damage - 10
  • Speed of projectile - 1000
  • Splash Damage (area of effect damage) - no
  • Damage radius - 0

Pistol

  • Magazine size - unlimited
  • Ammo per Fire - 1
  • Deviations of Fire - 0
  • Rate of Fire - 500
  • Range - 700
  • Damage - 10
  • Speed of projectile - 1400
  • Splash Damage (area of effect damage) - no
  • Damage radius - 0
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